WoW: Forever — Beta Status

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How this is tested. ① World servers — WoW realm servers are server-first: on a bare TCP connect they send WORLD OF WARCRAFT CONNECTION… before any login. So we test the real game servers directly, no auth. When the beta goes down, these stop greeting — the true external down-signal. (World IPs rotate per session; the probe set is refreshed from each login capture.) ② Login server (actual.battle.net:1119) — verified TLS + BGS app-layer reaction. The one thing still invisible from outside is a personal queue or "no server available" placement when the servers themselves are up — for that, the live sentinel or a player report is authoritative, so the headline prefers them.

① Realm / world servers (unauthenticated WoW server-first banner — the real game-server test)

Probes known world IPs for WORLD OF WARCRAFT CONNECTION…. The set self-updates from each login capture.

② Login servers (BGS — TLS-verify + app-layer reaction)

Edge reachability — recent history

——now

Community signal — recent WoW:Forever forum threads